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Ghast:
cannot be summoned nor bent to the will of any mortal wizard, the ghast, like a poltergeist, has no physical form. however, it lacks the mischievous disposition of a poltergeist, instead appearing in the world as a sad, forlorn entity, a gust of wind, a voice in the moors, the creaking of branches, or rustle in a cellar. this earth is it's prison
Animated Flesh:
the necromancer's primary familiar, similar to a zombie, though it may not be relegated to just one corpse, and can instead take the form of multiple sewn or otherwise conjoined subjects if the necromancer is skilled enough, or deems it necessary
The Vampyr:
self aware, dangerous, difficult to bargain with, impossible to summon or control. doomed to feed on the blood of mortal men for eternity, roaming the earth with an insatiable thirst. weak to sunlight. more powerful vampires can perform basic shapeshifting spells
Feral Vampyr:
no longer self aware, nor able to speak. little more than a zombie in terms of intellect, though much, MUCH, more dangerous.
Abhuman Form:
was never a human, though often appears as a ghost or human apparition. demonic in essence, goal is to lure a necromancer in, and possess them to take physical hold on the mortal earth
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